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Babilon

About the game

Babilon is a 2.5D platform. The player plays as an explorer, who during his research in Babylon's hanging gardens discovered an unexplored library, which he decides to climb in order to satisfy his knowledge thirst.

The game offers a trial and error, challenging experience, which changes with new abilities during the walkthrough.

- It was completed in one month.

- The team was of fifteen people.

- It won the "Best game experience" prize.

What I worked on

During this project, I worked on various tasks: concept definition, documentation writing, defining and tweaking of the character controls, and testing. The main responsibility I had, however, was level design.

I designed the tutorial, the first level, and the vertical level before the boss.

The transposition in-engine

was instead almost entirely done by me, except for the outline of the pre boss level. This way I got the opportunity to quickly gain proficiency in Unity.

Challenges

The main complications in this project were that the level design didactic module didn't start yet and that I was the only designer comfortable using the engine.

Since we didn't study level design yet I had to do online research in order to deliver an acceptable product, in fact, I know that the level design in Babilon isn't excellent, nor very good, but I think some bits of the levels came out quite pretty, in particular, the introduction of new elements and the concatenation of them.

Even though this was more of a level design problem almost the whole department worked to find out a solution, in fact even if I designed most of the game levels, other designers completed my work while I was transposing in the engine the ready levels.

 

The second struggle instead was more of a personal one, since the design department wasn't comfortable with Unity I had to make the majority of the level creation. There wasn't a simple solution, I just had to do it, for this reason I spent almost all of my time during the project blocking out and refining the levels, positioning the enemies and the scripted events, and so on, gaining experience and proficiency with the engine early on and as quickly as possible. 

Here you can find a google drive folder containing the screenshots of the complete levels fully zoomed out

Here you can find a google drive zipped file, that contains a build playable on Windows

Gameplay screenshot gallery

2024 Andrea Zampedri - Portfolio.  Don't hesitate to contact me for any doubt

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