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#Level Design
#Documentation writing
Space Harvest is a mobile hypercasual. The player controls an alien botanist, who is trying to protect the space flora. During this project I covered the role of lead game designer, coordinating the interactions between this department and the others, besides taking care of the documentation.
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#Team Coordinating
#Documentation writing
#Level Design
#Game Design
#Game Design
#Physical Prototyping
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