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Harriers is a futuristic racing game, where the player plays as a member of a gang, competing against rival gangs through technological wingsuits. I worked on the level design, from the theoretical guidelines to the whole placement process.

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#Level Design

#Documentation writing

Space Harvest is a mobile hypercasual. The player controls an alien botanist, who is trying to protect the space flora. During this project I covered the role of lead game designer, coordinating the interactions between this department and the others, besides taking care of the documentation.

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#Team Coordinating

#Documentation writing

Babilon is a 2.5D Platform try and error. The player embarcs on a journey as an explorer, that will risk his life to reach the top of the lost library. I took care of majority of the level design, and wrote some documentation as well.

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#Level Design

#Game Design

Crepa la Capra is a non-collectable card game. It offers fast-paced gameplay in which each player pursues a different goal. In this project I dealt with gameplay decisions, balancing, physical prototyping and playtest coordination.

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#Game Design

#Physical Prototyping

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2024 Andrea Zampedri - Portfolio.  Don't hesitate to contact me for any doubt

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